2025-03-23 21:32
anarchonurzox
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I said yesterday that I want the town in the misty woods to feel like the PNW. To emphasize: damp, verdant, forest green, full of flowers. Like Spokane when we visited in spring: the sort of place where you wonder how they don't have moss growing on every single surface. Tallll trees, not redwoods exactly but sort of a dream equivalent.
And the people should also be a little bit like what you'd expect from a cult in the PNW. Carmina is enticing, warm, easy to trust but a bit woo at the same time. The people dress in very natural ways... not formally like in The Village or something, but the kids are wearing smocks, linen and wool, earthy and floral tones. The Village actually isn't a terrible reference; this is not a "lesbian commune" story but it's also kiiiiinda got that vibe of having some kind of secret knowledge going on even when you're in the sunshine. (The monster isn't one of the people in the village either, not really.)
So there's Carmina. She remembers the before time. Talked about her before.
The priest. Edmund. He knows how to conciliate the spirit. He feeds it stories. Dreams. He makes and burns a floral incense to placate it.
There are some NPCs here. The purpose of the NPCs is to give the protagonist a sense of the depth of what is destroyed if he doesn't "win" against the spirit. They should have really deep conversation trees... you can really get to know them. That's going to be a lot for me to flesh out... maybe you can even stay here for a while and almost become part of the community, and over time you'll unlock more and more with them. But every day you will get a warning that you are trapped here. You're not progressing the actual plot. And eventually you'll run out of time and HAVE to defeat the monster.
And the people should also be a little bit like what you'd expect from a cult in the PNW. Carmina is enticing, warm, easy to trust but a bit woo at the same time. The people dress in very natural ways... not formally like in The Village or something, but the kids are wearing smocks, linen and wool, earthy and floral tones. The Village actually isn't a terrible reference; this is not a "lesbian commune" story but it's also kiiiiinda got that vibe of having some kind of secret knowledge going on even when you're in the sunshine. (The monster isn't one of the people in the village either, not really.)
So there's Carmina. She remembers the before time. Talked about her before.
The priest. Edmund. He knows how to conciliate the spirit. He feeds it stories. Dreams. He makes and burns a floral incense to placate it.
There are some NPCs here. The purpose of the NPCs is to give the protagonist a sense of the depth of what is destroyed if he doesn't "win" against the spirit. They should have really deep conversation trees... you can really get to know them. That's going to be a lot for me to flesh out... maybe you can even stay here for a while and almost become part of the community, and over time you'll unlock more and more with them. But every day you will get a warning that you are trapped here. You're not progressing the actual plot. And eventually you'll run out of time and HAVE to defeat the monster.
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