2025-03-10 23:29
anarchonurzox
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One of the things I find kinda weird about RPGs is how rarely NPCs ask you questions. Real questions about yourself, actual deeply meaningful things like what you value. Of course those things come up over the course of the game as you progress the story and make decisions, but you usually don't build relationships around them.
You're playing the game to unlock stuff, not to really roleplay. That's something I want to explore a little. Jessica asks you questions. She asks you why you helped her. She asks if you believe in God. She asks you if you can help her get to her aunt in California. She asks about your job and why you do it and if you have a family. And how you answer these questions later affects dialogues further on. At the end of the game she'll ask if you still believe in God or if you don't believe in him anymore and if something changed then what? But right now on the road she's lonely and a lil freaked out and trying to get her bearings with you.
You're playing the game to unlock stuff, not to really roleplay. That's something I want to explore a little. Jessica asks you questions. She asks you why you helped her. She asks if you believe in God. She asks you if you can help her get to her aunt in California. She asks about your job and why you do it and if you have a family. And how you answer these questions later affects dialogues further on. At the end of the game she'll ask if you still believe in God or if you don't believe in him anymore and if something changed then what? But right now on the road she's lonely and a lil freaked out and trying to get her bearings with you.
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